World War 3 (Game)

  • Es ist soweit. Nach einer Langen Verzögerung ist nun WW3 Spiel bat. Die Alpher lässt sich jetzt schon sehr gut spielen. Die Ballistik und Travel time der verschiedenen Kaliber ist sehr Realistisch umgesetzt, so wie das Body Armor System.
    Aber auch das Movement ist sehr Flüssig und man bleibt nicht so oft an kleinen Kanten hängen wie bei BF4 oder anderen Battlefield Teilen. Ja ich vergleiche es mit Battlefield.


    Ich habe jetzt 5 Stunden hinter mir auf Berlin, Moskau und Warschau. Die kämpfe sind recht gut ausgeglichen. Als Lone Wolf ist man schnell mal aufgeschmissen und muss mehr als Team zusammen arbeiten.
    Leider ist die Communication mit den anderen Spieler nur über das normal Chat und verfügt noch keinen Voice Chat. Die weit offenen Maps und engen Gassen auf jeder Karte lassen einen schnell von CQB ins offene Feld laufen.
    360 Sicherungen können auch in diesen spiel umgesetzt werden und man sollte sich überlegen was man machen sollte bevor man einen Raum oder eine Straße betritt. Run and Gun ist nicht die Beste Option wie bei BF und CoD. Man muss sein Gegner geschickt austricksen um im CQB erfolgreich zu sein. Die Waffen lassen sich in Moment nur optisch ändern und haben kein Effekt auf das Schuss verhalten. Diese wird aber noch im laufe der Entwicklung nachgetragen. Auch das aussehen des Soldaten lässt sich anpassen.
    Angefangen vom Helm über die Veste bist zur Hose und welche Tarnung die Einzelnen Kleidungstücke haben sollen.


    Für 25€ läst sich das spiel wirklich empfehlen. Auch wenn der einstieg am Anfang etwas schwer ist.



    SYSTEMANFORDERUNGEN


      MINIMUM:



      • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
      • Betriebssystem: Windows 7 SP1 (x64)
      • Prozessor: Intel Core i5-2500K CPU
      • Arbeitsspeicher: 8 GB RAM
      • Grafik: Geforce GTX 770 or AMD Radeon HD 7870
      • DirectX: Version 11
      • Netzwerk: Breitband-Internetverbindung
      • Speicherplatz: 45 GB verfügbarer Speicherplatz


      EMPFOHLEN:



      • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
      • Betriebssystem: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
      • Prozessor: Intel Core i7 4790k CPU
      • Arbeitsspeicher: 16 GB RAM
      • Grafik: Geforce GTX 970 or AMD Radeon R9 290
      • DirectX: Version 12
      • Netzwerk: Breitband-Internetverbindung
      • Speicherplatz: 45 GB verfügbarer Speicherplatz
  • So meine lieben freunde. Seit einiger zeit ist WW3 Spielbar und auch recht gut. Heute ist eine Neues Update gekommen das die MK17 und den M1A1 ins spiel bringt.


    Es ist jetzt das Zweite große updatet für das spiel mit rund 4.2 GB
    Wie einige wissen gab es zum Launch ein paar Probleme. Diese wurden recht schnell nach 4 bis 5 Tagen gelöst und das spiel lief da schon sehr Stabile.



    Hier die Change des Update 0.3.


    Soliders! Update 0.3 is live! The highlights are: huge loading time decreases and ram optimization, new maps and a bunch of new characters, vehicles and weapons. Last but not least World War 3 is 20% off during Steam Winter Sale!



    View the changelog



    0.3 Patch Notes
    [CONTENT]

    • New TDM map: Berlin Backyards,
    • New prototype map: Smoleńsk Greybox (still WIP),
    • Metagame reimplementation,
    • New main battle tank: Abrams,
    • New battle rifle: Scar H,
    • New uniform: USMC,
    • 5 new USMC Camouflages,
    • 5 new weapon skins,
    • 6 new vehicle skins,
    • Localization: German, Polish and Russian,
    • Help section added to main menu,

    [FEATURES]

    • Vastly improved load times,
    • Big improvements to RAM usage (8GB is the new minimum requirement, down from 16),
    • New respawn system on Warzone,
    • Quick radio chat [default: Y],
    • Cart Mode in the customization for previewing items,
    • Map autorotation (you can stay on the server and keep playing),
    • Map balancing (you can choose to switch teams and get a reward for doing so!),
    • Warmup / Waiting for minimal and expected players amount in Warzone same as in TDM,
    • Weight limit for loadouts,
    • Added gamemode explanation to loading screens,
    • Sharpen video setting added to game (30 percent is now default value),
    • Implemented buying multiple items for cart mode in menu,
    • Added subtitle in to on-screen messages,
    • Added weight breakdown by item (weapons, armor),
    • Added frame limiter to menu - now you can tell your GPU to stop working 100% while in the menu [default: 60fps],

    [GAMEPLAY]

    • Tweaked game length to 45 minutes and 5000 points. You wanted longer games so there you have it! After a lot of testing we think this setup, combined with the current victory point income, should be optimal for the current pace of Warzone,
    • Armor HP globally reduced to 50 points (was 100). Equipment packs should be more useful now since the armors should break after a fight or two and require repairs,
    • Global reduction of default ammo AP penetration values to slightly buff the role of armors, nerf overperforming guns (ARs most notably) and increase the importance of AP rounds,
    • MCS damage nerf to 14 max, 10 medium and 7 long range. This shotgun was outsniping ARs and BRs, it should be more in-control now,
    • Added damage falloff to 0 for shotguns at 100 meters; MCS starts it at 85m and Vepr at 60. Shotguns badly needed a max range since, due to their shooting mechanics, you could snipe people up to 200 meters away with them,
    • Vehicle mass and speed 2nd pass,
    • Hipfire tweaks for all weapons (better spread reduction between bursts),

    [IMPROVEMENTS]

    • Added a number of match progression messages that should help with player awareness and overall flow,
    • Friendly fire is now disabled on vehicle optics, so bad players can no longer steal vehicles this way,
    • Warsaw TDM map blockout changes (semi-hidden part is now open to gameplay),
    • Marking is vastly improved,
    • Improved UAV and Jammer map representation,
    • Tweaked the existing low magnification scopes and red dots; More outlandish crosshairs replaced with realistic ones, tweaked for better visibility,
    • Additional weapon and attachment statistics added to the menu,
    • Attachment balance pass,
    • Weapon screen positions slightly tweaked for better laser sight utility and overall usability,
    • Artillery: Increased effective range of shells; improved the splash damage falloff for shrapnel rounds,
    • Increased MBT, IFV and AFV armor durability,
    • Increased all turrets' durability against projectiles, turrets are significantly thicker than body armor,
    • Increased UGV and Quad durability against bullets,
    • Improved UGV movement,
    • Improved turning for MBT and AFV,
    • Improved particle effects for wheels and tracks,
    • Adjusted MBTs engines' force while climbing,
    • Shorter times for returning to Battle Zone for vehicles - 2 seconds for air vehicles and 5 for land,
    • Better visual of on-screen messages - new font and shadow added for better visibility,
    • Audio: Footsteps and gunshot positioning tweaks,
    • Audio: Occlusion tweaks,
    • Audio: Reload animation timing,
    • Audio: New reverbs,
    • Audio: MSBS-B, Vepr, Scar sounds,
    • Audio: Better sound positioning
    • Added reload animations to leaning,
    • Reload animations improvements,
    • New system for offsetting weapons on the screen - we can change stuff faster,
    • Adjusted default config weights,
    • Adjusted some item weights,
    • Tweaked barrel range modifier,
    • Added updated customization menu translation files,
    • Added a trail to sniper projectiles,
    • Modified ballistics for sniper rifles,
    • Changed smoke material for shell particles,
    • Added language selection at first startup,
    • Tweaked how brightness influences menu and game,
    • Changed connecting screen to reflect 0.3 update,
    • Fixed configs not saving,
    • Fixed visual bug with resetting money to 0 when purchase failed,
    • Boxer- wheel texture fix,
    • Vehicle front collision mesh improvement,
    • Alphabetic order of flags,
    • Temporarily disabled locking matches that are 75% complete from new players (this might stay like this due to map rotation now being active),
    • RegenPlatform on Warsaw position tweaks,
    • Added holiday flair to the menu,
    • Tweaks in locations of sockets in some magazines,
    • Limitation of player throwed gadgets on level (6 for mines and 10 for packs),
    • Throwable gadgets now dissapear when player logs out or switches team,
    • Many, many more small improvements and fixes,

    [BUGFIXES]

    • Spawning on leader fixed (again),
    • Users now send minidump files to our internal server instead of analyzing it on their computer,
    • Fixed crashes with vehicle postprocesses,
    • Fixed settings of audio parameters,
    • Fixed out of sync squad leader icon,
    • Matchmaking fixes,
    • Steam profile icons are no longer mirrored,
    • Fixed the "Distance to operator" text which obscured Battlepoints,
    • Destroyed vehicle is no longer seen for Repair Kit as repairable,
    • Fixed hack with exiting drones before end of return to battle zone and possessing again, resetting time before destruction,
    • Fixed camera block on Quad in TPP,
    • Scope performance and bugfix pass,
    • Enemies and world-space markers can be marked while seating in hatch and as passenger in vehicles,
    • Fixed med/ammo/equipment pack textures on low settings,
    • Fixed superbullets - getting notified about multiple hits in one frame, you should no longer have the feeling you got one-hit when it was multiple hits,
    • Fixed a crash with pool manager,
    • MSBS-B bullet particle fix,
    • Fixed 870 shells particles,
    • Blocked the SMG upper minors while using IR sights (they were clipping),
    • Fixed players becoming invisible when spawning on leader in a vehicle,
    • Fixed minimap is not disappearing after using UAV,
    • Laser sights fixed, they should no longer obscure player view,
    • Fixed UGV shooting,
    • Fixed many collision and mesh fixes on various maps,
    • Also fixed many crashes and other bugs.
  • Hotfix 0.3.1


    0.3.1 Patch Notes
    [IMPROVEMENTS]

    • Added autowin - if server empties, the team with at least one player wins instantly,

    [BUGFIXES]

    • Fixed missing strike customization not saving,
    • Fixed crashing on startup (let us know if this helped, we think it should be much better now),
    • Fixed missing attachments on the summary screen,
    • Fixed autorotation of servers,
  • 0.3.3 Patch Notes
    [KNOWN ISSUES]

    • We're still narrowing down the infinite loading bug, workaround for this can be found on the forums here [EN], here [RU] and here [PL] - thanks @DareQQ,
    • Sometimes you will spawn with 0 ammo in your weapon - this is related to profile bugs,
    • Camouflages don't work - this is intentional, will be back soon!

    [BUGFIXES]

    • Multitude of crashes are now fixed,
    • Fixed weapons spawning with wrong amount of ammo,
    • Fixed shoot direction desync (resulted in bad hitreg),
    • Hitscan projectiles rework (affects shotguns and distances closer than ~7m),
    • Huge amount of collision fixes, levitating meshes, trampoline bug spot, added vaults, etc.,
    • Fixed an issue with not being able to see squad leader icon on the map while they're in a remote controlled vehicle,
    • Fixed an issue with squad leader icon changing to vehicle while piloting remote controlled vehicle,

    [IMPROVEMENTS]

    • Character sounds are now attached to head, not feet,
    • New gameplay area on Warsaw TDM map (pharmacy shop with back entrance),
    • Added stage attachment toggle back: all off, only laser, only flashlight, both,
    • Restored player profiles downloaded by dedicated server from MS (this was switched to client side to lower MS load, not necessary now),
    • Matches will now end when everybody leaves, so people don't get connected to half-done matches,
    • Added profile validation before saving profiles,

    [OPTIMIZATION]

    • Berlin optimization pass 2.0,
    • Continued work on other maps,
    • Further loading optimizations,

    [OTHER]

    • Removed holiday flair from main menu,.
  • 0.4 Patch Notes

    [KNOWN ISSUES]

    • Infinite loading is still happening sometimes, this is most likely related to the ammo problem (synchronization issues). If you can reproduce this issue, send us a video recording of you doing this, it will help speed up the resolution,
    • Some HUD elements are not updating properly, this is because we're optimizing the HUDs,
    • Crouch weapon positions are not finalized, resulting in lasers not aligning well and other visual bugs,

    [GENERAL]

    • Server browser,
    • New TDM map: Moscow Senate,
    • New weapon: DMG Nine-Milli,
    • New vehicle: Buggy,
    • New outfit: Resistance Fighter,
    • Weapon dropping and picking up is now ready for testing,
    • Chinese localization added,
    • New attachments (pistol silencer is in!),
    • Reworked ballistics system with wall penetration changes,
    • Polish commander VO,

    [IMPROVEMENTS]

    • Penetration and ricochet setup for all small arms calibers and bullet types,
    • Improved (smoothed) camera movement,
    • Reload animation improvements,
    • Improvements to stats displayed in the customization menus,
    • Held grenade drops after death now,
    • Motion blur strength is now available as slider (0-100%),
    • New collision model in Soldier-Vehicle relation,
    • Improved roadkill mechanic: soldier is now pushed when colliding with a vehicle,
    • Anti-Tank Mine doesn't react to Mini UGV,
    • Punish doesn't work in case of roadkilling allies (this is a temporary fix for vehicle thieves),
    • Commander Voice Language can be changed in Audio Settings,
    • Falling crate with vehicle now can be marked for other teammates,
    • Weapons dropped by dead soldiers can be marked,
    • Updated strikes stats in customization menu,
    • Updated stats for warheads,
    • Weapon sounds polish pass,
    • Removed waiting for players from PTE builds (will stay as it was on Live),

    [GAMEPLAY]

    • Claymore mines are back,
    • TDM timers tweaks (wait times etc.),
    • Helmet balance pass,
    • Global hipfire accuracy decreased due to lower TTK,
    • Vehicle and strike limit increased,
    • Vehicle armor endurance increased,
    • Environmental penetration and ricochet setup for all small arms calibers and bullet types. Every bullet type has its own distinct penetration/ricochet behavioural pattern that emulates their real-life performance against different materials. Those values are still WIP,
    • Damage model pass - new damage and armor penetration values for all weapons (this is WIP, we will adjust things during PTE based on feedback): All automatic weapons set at 3 bullets-to-kill at close range with further variations based given caliber's range and AP performance,
    • Armors reworked to provide protection (that is: increases the BTK) against specific calibers: HDPE is effective against pistol rounds, Polyethylen against pistol and intermediate rounds, Ceramic against pistol, intermediate and rifle, Steel against pistol, intermediate and rifle with some protection against sniper rifle shots at longer distances,
    • Increased the damage dealt by leg/arm shots to 75% (was 50%) and hand/foot shots to 25% (was 20%) - This was done in order to make the TTK more reliable/predictable based on weapon shot and the armor used by the enemy. Those values are still WIP,
    • Weapon recoil bugfixed which resulted in minor improvements to overall weapon handling,
    • Assault Rifles had their stability reworked to promote more accurate bursts; will be observed and tweaked during the PTE,
    • SMGs slightly reworked in order to adjust them to their newfound close-range effectiveness (especialy SIG was heavily re-done),
    • Screen space for weapons tweaked for the new camera system, there may be a few oddities here to be fixed in PTE and/or once the new animation system goes live,
    • Improved Quad's speed and acceleration,
    • Improved Mini UGV + C4 combo. Now Mini UGV + 1xC4 can destroy IFV, MINI UGV + 2C4 can destroy a tank,
    • UAV FlyEye:
      • price -30% (500BP)
    • UAV Barracuda:
      • price -30% (1000BP),
      • duration + 25%,
      • range + 20%,
    • UAV OTV:
      • price -10%,
      • duration +70%,
    • JAM Reaper:
      • price -15%,
    • JAM X-47B:
      • price 10%,
      • range +30%,
    • Airstrike Hellfire:
      • price -15%,
    • Airstrike Stormbreaker:
      • price -20%,
    • Airstrike Mephisto:
      • price -15%,
    • AA Artillery:
      • increased damage against vehicles +25%,
      • increased dmg against infantry +30%,
      • decreased barrage duration to 10 seconds,
      • decreased spread to 15m,
      • increased price to 3200 BP
    • HE artillery:
      • increased dmg vs vehicles +30%,
      • increased dmg vs infantry +25%,
      • decreased barrage duration to 15 seconds,
      • increased max dmg radius by 30% for each shell,
    • SH artillery:
      • increased max dmg radius by 30% for each shell,
      • increased spread to 30m,
      • increased price to 3200BP,
    • CUAS Loitering Ammo:
      • price -75%,
    • CUAS Quadrocopter:
      • increased unlock value to 10 000,
      • price +40%,
    • Warheads:
      • GTB dmg vs infantry +30%,
      • GTB blast radius -13%,
      • GO1 dmg vs infantry +30%,
      • GO1 dmg vs vehicles +30%,
      • GO1 blast radius -13%,
      • GK-1 dmg vs infantry +300%,
      • GK-1 dmg vs vehicles +80%,
      • GK-1 blast radius -25%,
    • UGV Leviathan:
      • price -25%,
      • HP -10%,
      • operational range +10%,
    • UGV Battle Robot,
      • price -25%,
      • HP +30%,
      • operational range -60%,
    • MBTs:
      • stock price -12%,
    • AFVs:
      • stock price -13%,
    • IFVs:
      • stock price -29%,

    [OPTIMIZATION]

    • Instanced destructible objects,
    • Warsaw Warzone map optimization pass,
    • Berlin and Warsaw TDM maps optimization pass,
    • Continuous collision, LOD, shader and mesh optimizations across the board,
    • HUD optimization,

    [BUGFIXES]

    • Fixed some weapons spawning with 0 ammo when player has multiple weapon copies in different loadouts,
    • Fixed spread desync when server receives 3 or more shoot requests at once (should reduce hitreg issues),
    • Improved player count calculation serverside, should reduce problems with server overfilling and autorotation,
    • Wall glitching should be reduced greatly,
    • Fixed flying vehicles after dismounting,
    • Fixed calculating global score for the Metagame,
    • Buying a weapon now unlocks all its default attachments,
    • Fixes for strikes collisions with soldiers.
    • Server will now properly close when 0 players is left on them.
    • Many, many smaller bugs fixed,

    [AUDIO]

    • Doppler effect for vehicles,
    • Gearbox simulation for engine sounds,
    • New hit marker sounds,
    • Fixes for destroypack sounds,
    • Gun sound positioning fixes,
    • Radio barks and request fixes,
    • TDM announcer voice,
    • Level ambient improvements,
    • Polish Commander,
    • Better explosion sounds,
    • Ambient sound fixes.
  • 4.5GB Update


    Update 0.5 Patch Notes

    [GENERAL]

    • Added warmup to Warzone matches - no more waiting on the deployment screen for the match to start,
    • New mini map and map overlay (optimized and more reliable) - still WIP, but much better,
    • Added VOIP prototype - set it up from Steam Friends client to test,
    • French localization,
    • Another batch of optimization changes,
    • New lighting on Moscow and Warsaw,

    [GAMEPLAY]

    • Time To Kill tweaks: lower base damage, higher limb damage. This means slightly longer, but also more reliable TTK,
    • Artillery damage tweaks,

    [IMPROVEMENTS]

    • Added more loading screen messages,
    • Added option for camera to keep vehicle rotation in roll (X-axis),
    • Added VOIP UI under [TAB],
    • Server browser improvements: added colored game modes, fixed checkbox click area,
    • Added pitch and tilt widget for air vehicles HUD,
    • Added "Server Info" tab in ESC Menu,
    • Tweaks of camera shakes from rockets,
    • Added version checking (won't let you play with old game client - there were a lot of crashes from people that didn't update their game),
    • Scalable Warzone HUD,
    • Added missing gibs to several armors,
    • UAV visibility after detection,
    • Tweaks to drones collision damage,
    • Added cooldown param when player shoot in burst mode (tool for balancing),
    • Added speaker icon in squad mates panel,
    • Optimized loading of uppers on TPP weapons,
    • Optimized ticks for audio components,

    [LEVELS]

    • Warsaw: Mall main entrance, budex cloth collision / invisible wall fix,
    • Warsaw: Collision fixes,
    • Warsaw: Penetration fix for small kiosks,
    • Warsaw: Props penetration fix,
    • Warsaw: Max draw distance tweaks (low spec PC friendly),
    • Warsaw: Removed broken grass-foliage actor. Repainted grass on the whole Warsaw level,
    • Warsaw: Vertex paint fixes,
    • Warsaw: Draw distance fixes,
    • Warsaw: Additional grass fixes,
    • Warsaw: Fixes for level streaming from drone perspective,

    [BUGFIXES]

    • Resolved a bug with ThermalvisionWidget showing incorrect status,
    • Fixed wrong grenade icon,
    • Fixed people on quad not getting a flashbang effect,
    • Fixed uv for German flag (it was flipped),
    • Fixed an issue with the Monster Grip,
    • Customization tag fixes for the [REDACTED],
    • Fixed impact zone placement in air vehicles,
    • Fixed aiming offset for Combat Drone machine guns,
    • Correct shell particles for Combat Drone machine guns,
    • Removed one extra ammo when reloading for Combat Drone rockets,
    • Potential splash damage fix for RCWS heavy cannon and grenade launcher,
    • Added some missing translations to the server browser,
    • Correct widgets net role check - should reduce map desynchronization problems,
    • Fixed some statistics counting,
    • Fixed random kicks to warmap after being punished,
    • Ammo in mag bugfix,
    • Chat fadeout after entering an empty message,
    • Fix for guided projectiles,
    • Healthbar fix,
    • Penetration fixes,
    • Fixed destroy packs not being damaged by explosions,
    • Fixed floating dead soldier markers,
    • Fixed vehicle not synchronized,
    • Fixed a bug that causes mouse to disappear after looking on the scoreboard,
    • Weapon country code fixes,
    • Fixed small letters on post loading screen status,
    • Fixed grenade display in combat drone,
    • Some suppressor sound fixes,
    • Customization compatibility fixes,
    • Fixed camera moving to the left when recoil was added,
    • Fixed tablet staying in the player hand after using strikes,
    • Fixed RCWS seat not showing player names properly,
    • Fixes in the rail of MSBS-B,
    • Changed way of loading ScopePostProcess, probably fixing the disappearing thermal / IR effects on scopes,

    [CRASH FIXES]

    • Possible fix for GameObjective-BeginDestroy crash,
    • Crash fix for OnItemEquipped,
    • Probable fix for crash during [REDACTED - Recon specific],
    • Fixed crash related to occluders,
    • Potential fix to the crash of PhysX,
    • Fixed destroy pack crash/desync,
    • Fixed another destroy packs crash,
    • Fixed crash on player spawn,
    • Possible crash fix related to skins,
    • Possible grenade OnContact crash fix,
    • Possible crash fix for OnItemDrop,
    • Fixed a crash caused by dead player skulls on the map [the one under M],
    • Countless more possible fixes for crashes,

    [TOOLS]

    • Added customization data to crash reports to see correlations between attachments and crashing.
    • Offizieller Beitrag

    Ich habs ne weile mit Akula gespielt, bis es uns irdwann kein spass gemacht hatte, grunde waren da die immer steigende anzahl von Bugs die Pro update reingekommen sind + sinkende Spieleranzahl zum schluss ging der MP nicht mal mehr wirklich weil keine spieler mehr da war. Und mein Personliches ding, jeden Stunde bugupdates. womit. Ich habe aber auch nicht mehr reingeschaut wie es jetzt ist.